The 3D objects and entities to be actors of the training scenario are identified and are assigned standard programming scripts:
- Movement interaction: Activated directly or indirectly, the object transforms or moves.
- Intelligence interaction: When questioned, the object informs of its values in databases.
- Communication interaction: Activated directly or indirectly, the object informs the cyber operator or activates other objects.
- Random interaction: The object can, as it pleases, carry out operations alone.
The design of the training script is the key step before programming the module and is carried out in collaboration with the operators.